![]() Visage goes a different route, one that has a more damaging effect on the psyche. Though it’s not like Luigi’s Mansion, in that ghosts are freely about the place for you to tackle. Rather than be helpful ghosts that want me to ease their transition, they are instead malevolent. Yet rather than follow the light and pass on to the afterlife, the spirits have remained. Piss Off, Ghost!Īs mentioned before, bad things have happened in this house. What I can’t handle, however, are the malevolent forces inside the house. In itself, it sounds like a normal escape room-type situation. There’s a rather fiendish one involving clock hands, coat hooks and crooked portraits that had me stumped for ages. Whilst some are pretty straightforward, such as where the “garage key” will work, others are not so simple. There are also logic puzzles akin to Resident Evil VII or Silent Hill 4: The Room to work out along the way. ![]() Mirrors are not just for preening, as smashing certain ones opens new portals and pathways. Keys, mechanical cranks and even a sledgehammer, these are all needed to progress through what becomes a labyrinthine nightmare. Some doors are bolted shut in the house, others inexplicably jammed.Īs you tentatively navigate your surroundings, you pick up tools along the way that all serve a purpose. Another can reveal a hole that leads you down an impossibly deep hole, or to what looks like a mausoleum. One innocent door like any other can instead lead you into what appears to be a portal to the past. Yet as events start to unfold and you start to open more doors, that soon changes. From a layout perspective, it’s quite an impressive if straightforward family home. Decked out in appropriate 80’s decor, Dwayne’s house is a maze in itself to get used to. Your mission, that you’re forced to accept, is to explore the house and uncover what has happened here. See, mortgage advisors always fail to mention the small print. Not through storm weather or anything normal, but because there are restless spirits and truths to uncover before you can leave. This is your house and unfortunately, you’re stuck in it. What I can tell you is that you are Dwayne Anderson (not you personally, I meant the player character). Are you the reincarnation of the murder-suicide man, or are you just an unlucky homeowner…? This fade to black leads to us taking control of someone staggering out of a bathroom into a darkly lit house, thus beginning the game. It had me open-eyed and my immediate thought was, “ Damn, Visage, you’re flying out of the gate”. We’re forced to watch through this man’s eyes as he loads a revolver and executes them, before turning the gun on himself… Before him are three captives, including a child, bound and gagged to chairs. ![]() Starting a new game puts in the perspective of a man unknown, sat at a table in a darkly lit room. Right out of the gate, Visage pulls no punches. Is it really that terrifying as I’m making it sound, am I exaggerating, or will its technical issues sap all the immersion from it? Start channeling your inner medium, as we explore what went on in this fated house… Residence Of Evil To go into Visage with a narrow-minded, “here we go again” approach isn’t wise, as I did. Done properly, however, and it can surprise in the most unexpected of ways. When it’s lazy, it can be trite and boring. The “spooky house” theme has been done over the years in plenty of mediums. Set in one house, albeit one that jumps between time zones and gravitational logistics, it isn’t necessarily original in its concept. Built off the foundation that the now-defunct P.T/Silent Hills demo laid, Visage is a claustrophobic experience indeed. If anything, it’s just cemented that fear of FPS horror games even more so. Is Visage going to be the game that steels my resolve?Ībsolutely friggin’ not. I’ve said before that first person, defenseless spooky games put the absolute fear into me. Mention that you love Alien: Isolation and all the horror games get thrown at you. I seem to have made the rod for my own back here. ![]()
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